TileWorldCreator is a powerful autotiling editor tool for the Unity engine. Create procedural tile maps and spawn objects based on different algorithms, rules and modifiers.
Design your world with procedural algorithms and modifiers or paint your map directly in the editor.
Define specific parts of your map with different layers and rule based selections.
Instantiate objects like trees, stones and decals with the build layer.
The new blueprint and build layers-stack workflow introduces an intuitive, flexible and non-destructive way for creating autotiled maps. Design your maps with the available generators and modifiers, create multiple layers and use rule based selections and algorithms for different parts of your map. Use the build layers to instantiate either tiles or objects from the blueprint layers.
All within the easy to use editor.
TileWorldCreator can merge single tiles in to larger "chunks" automatically, which allows you to create large maps. And even though your tiles are merged, they are still modifiable. TileWorldCreator takes care of only re-building the neccessary adjacent tiles, if they're modified at runtime.
TileWorldCreator can automatically generate a simplified collision mesh based on the tile-map. The additional border offset allows you to control the exact collision edge.
TileWorldCreator comes with over 10 demo scenes such as:
TileWorldCreator comes with over 10 ready to use tile-presets.